Archived This topic is now archived and is closed to further replies. See this for the missing harbours- Quote: Ryan,I seem to have it working now. This provides minimal latency, but can cause a significant performance drop. Posted 27 December –

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All times are GMT And it will only matter for 32 bit systems. This link worked for me.

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Originally Posted by Santini. See this for the missing harbours- Quote:. Originally Posted by Pintea First of all, the patch “readme” is wrong. I went thru them like a hot knife thru butter.

Direct3D antilag seems to work better than ATT? | guru3D Forums

Whenever I switch from Full screen, to windowed, and back to full screen Originally Posted by jeffgordonfan1. So I bought a new system, 64bit win7 and a beefy rig.


Originally Posted by Pintea. Posted 27 December – Prev 1 2 Next Page 1 of 2. Should do the trick.

D3D Anti Lag :: Counter-Strike: Global Offensive General Discussions

I lost the HiRes Fix Thanks for the suggestions Just make sure that d3d antilag v1.1 have not already loaded the original dll ie: The link on rapidshare seems to be useless. Setting of 0 will disable the feature. Immer am Periskop Posts: Archived This topic is now archived and is closed to further replies. Lost sea walls at Wilemshaven?

Originally Posted by Faamecanic Hummm In cases where the framerate is fluctuating alot limiting the framerate to a lower value ie.

Direct3D antilag seems to work better than ATT?

I will have to try them but I d3d antilag v1.1 miss the added ships and such. BUt I have a feeling my graphics and memory took a high toll, on this patrol that lasted only 4 days Hey all, I recently loaded the d3dantilag and have now lost the seawalls all around Wilemshaven port not sure about others as I didnt check. It is a memory issue with my machine.


A value f1.1 2 allows one frame to be in the queue, which provides a good compromise between low latency and good performance. Meantime I will look into that 3GB switch you were talking about Page 1 of 2. Page 3 of 3. Download it here ftp: Actually that sound mod was to fix the lack of internal engine sounds with OH II v1. Find More Posts by vlad P This is an d3d antilag v1.1 Link,it’s not the actual one So long Maik.